using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;


public class CharacterEvent
{
    public const int INIT_MY_CARD = 0; // 初始化自身卡牌
    public const int INIT_LEFT_CARD = 1; // 初始化左边卡牌
    public const int INIT_RIGHT_CARD = 2; // 初始化右边卡牌

    public const int ADD_MY_CARD = 3; // 自身玩家添加底牌
    public const int ADD_LEFT_CARD = 4; // 左边玩家添加底牌
    public const int ADD_RIGHT_CARD = 5; // 右边玩家添加底牌

    public const int DEAL_CARD = 6; // 出牌

    public const int REMOVE_MY_CARD = 7; // 移除自身手牌
    public const int REMOVE_LEFT_CARD = 8;// 移除左边手牌
    public const int REMOVE_RIGHT_CARD = 9;// 移除右边手牌

    public const int UPDATE_SHOW_DESK = 10;// 更新桌面的显示

}
